What Fighting Games Could Learn from Starcraft

In Warcraft II, you select one of two sides at the start, and see one of two incompatible stories, where your side wins. Only when the next product came out did you see what the canonical story was.

Starcraft instead had a single story told throughout the game.

Every fighting game I’ve played uses the Warcraft II model; I’d like to see one use the Starcraft method.

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